SHRAPNEL is an upcoming AAA customizable first person extraction shooter, built on an Avalanche subnet using Unreal Engine 5. SHRAPNEL brings a rich combination of competitive combat, player-creation tools, curation, and connection into a community where players own the platform and decide its future. Players enter the ruthless lands known as the Sacrifice Zone where they compete to collect gear (in the form of NFTs) and a mysterious compound called Sigma. Players win by surviving long enough to reach one of several contested extraction points where they can escape with the loot and claim it as their own forever. However, if they die, they lose it all. It's the ultimate high stakes treasure hunting experience. Successfully extracted loot is placed in the player's persistent inventory, which the player uses to build their loadouts in the future gameplay sessions. As the player pool shrinks through combat, extraction becomes more dangerous, and every choice becomes meaningful. Strategies will evolve, alliances will emerge and crumble, and the stakes will rise - with potentially deadly consequences. AAA Team - We are a unique team of BAFTA and Emmy Award-winning talent of designers, producers, artists, and programmers working at the nexus of games, television, movies, and graphic novels. Collectively, we've worked on some of the biggest franchises in entertainment - HALO, Call of Duty, Westworld VR, Bioshock, Ghost of Tsushima, Tom Clancy: Ghost Recon, and many more.
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