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© 2023 Tempura technologies inc. All Right Reserved.
© 2023 Tempura technologies inc. All Right Reserved.
On June 20th, Sakaba launched the campaign, “Japan Game Journey”. As part of this initiative, we collaborated with the Oasys team to run the “Oasys Game Odyssey”, a gamified royalty scoring campaign. In this report, we will look back on the campaign, sharing the results and insights gained, and also discuss Sakaba’s future improvements and roadmap. Please refer to this Medium article from Oasys for more details on the Oasys Game Odyssey.
During the Oasys Game Odyssey campaign period (June 20 — July 5), participants completed quests posted on Sakaba and actively played games.
A noticeable trend among these users was their active engagement in cross-gaming (participating in quests from multiple games).
Users on average participated in more than three games and cleared over 20 quests. This shows that users were enjoying the variety of games and seeking new challenges. From this result, it can be said that our campaign had a positive impact among users, enhancing interest and engagement in our suite of games.
A particularly noteworthy aspect of this campaign was the increased revenue opportunity provided by listing on-chain quests. Owning the targeted NFT allowed users to clear quests, immediately identify necessary NFTs, and have the experience of purchasing them. This served as a new method for increasing the profitability of NFTs for the games.
Currently, about 35% of participants in the games that Sakaba focuses on have completed in-game quests. Listing in-game quests provided a new opportunity to directly connect games and users. Although it is difficult to directly acquire gamers in the current Web3 industry, it was found that listing in-game quests can provide benefits to both games and users.
Going forward, we plan to focus on improving the user experience. In particular, we aim to provide an experience where users can easily find the games they want to play. This will involve improvements to the product, such as adding a search function that allows genre sorting for each game.
To increase the clearance rate for in-game quests, we aim to make it easier for users to start participating in games. This will involve improving the UI/UX of Sakaba’s product as mentioned above. Furthermore, by improving the clearance rate for in-game quests, we can support the creation of a sustainable ecosystem for the game in the long term.
The main milestones planned for Sakaba within this year are as follows:
Release of Sakaba beta ver2
UI/UX improvements
Release of Sakaba’s new features “Shop function”, “Admin screen”, “Championship (English: Tournament) function”
Execution of the “Asia Game Journey” campaign gathering about 80~100 games around September
Expansion to chains other than the currently supported ones (Oasys, BNB, Avalanche, Polygon)
Further alliances with Guild and Media mainly in the Asian market
Collaboration with global AAA games
Through these milestones, Sakaba aims for further growth and to provide a better experience for both games and users.
In conclusion, this is the recap of our Oasys Game Odyssey campaign. Such reflections are important for organizing the experiences and learnings gained by Sakaba and connecting them to future improvements. Above all, we hope this campaign has enriched your gaming experience. We would appreciate your continued attention to our activities at Sakaba.
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